Tools for the decisions between idea and interface.
A connected product system for learning judgment, applying it under pressure, and proving what actually shipped.
Learn it. Apply it. Prove it.
- 01 LearnLive
UXArcade: Fifty-five short games that turn UX theory into patterns you can recognise in real products.
- 02 ApplyBuilding
Design Protocols: Open skill files for research, critique, flows, accessibility, writing, design-to-code and verification.
- 03 VerifyResearch
Interface Proof: Evidence-led checks for the claims, states and behaviour of AI-generated products.
On the shelf
A product says Live only if you can use it right now. Everything else carries the stage it is actually at.
UXArcade
Fifty-five interactive laws built to develop recognition, not recall. Three to five minutes each: play the consequence, then earn the name.
Enter UXArcadeDesign Protocols
Focused skill files that encode a professional workflow and its human checkpoints — so an AI agent follows your process instead of improvising one.
Browse the protocolsInterface Proof
Claim-to-evidence verification for accelerated builds: does the interface actually do what its explanation says it does?
Follow the experimentData Arcade
A future data-literacy cartridge. Nothing built, nothing dated, nothing implied.
Read the ideaThe roadmap
The stage, never a date we can't keep.
Bring the same method to a whole team.
A four-week pilot against one named friction: onboarding, critique, or a single AI workflow.